What is Virtual Reality(VR)?

Hy there guys, your tech buddy is back with another cool blog on the most emerging topic Vrtual Reality(VR). So, let's begin...
Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound.

The simplest form of virtual reality is a 3-D image that can be explored interactively at a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out. More sophisticated efforts involve such approaches as wrap-around display screens, actual rooms augmented with wearable computers, and hap-tics devices that let you feel the display images.
Virtual reality can be divided into:
  • The simulation of a real environment for training and education.
  • The development of an imagined environment for a game or interactive story.
The Virtual Reality Modelling Language (VRML) allows the creator to specify images and the rules for their display and interaction using textual language statements.


How Virtual Reality Works?

The primary subject of virtual reality is simulating the vision. Every headset aims to perfect their approach to creating an immersive 3D environment. Each VR headset puts up a screen (or two - one for each eye) in front of eyes thus, eliminating any interaction with the real world. Two autofocus lenses are generally placed between the screen and the eyes that adjust based on individual eye movement and positioning. The visuals on the screen are rendered either by using a mobile phone or HDMI cable connected to a PC. 

To create a truly immersive virtual reality there are certain prerequisites - a frame rate of minimum 60fps, an equally competent refresh rate and minimum 100-degree field of view (FOV) (though 180 degrees is ideal). The frame rate is the rate at which the GPU can process the images per second, screen refresh rate is the pace of the display to render images, and FOV is the extent to which the display can support eye and head movement.

Among the major headsets available today, Vive and Rift both have 110-degree FOVs, Google Cardboard has 90, the GearVR has 96 and the new Google Daydream offers up to 120 degrees. As for frame rate, both HTC Vive and Oculus Rift come with 90hz displays, while the PlayStation VR offers a 60hz display.


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